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Find various guides, tools, and other resources to help you build great monuments
I thought there would never be another mouse like the HSK Pro... and then G-Wolves released two more.
"But one day I changed out my mousepad with zero thought about performance, and it completely changed the way I thought about my setup forever."
Everybody grinds Benchmarks in aim trainers. What if we made that into the optimal practice method?
There are countless tools people use to find their perfect sensitivity. This is why none of them work.
Read this if you want a quick boost to your scores in any scenario.
Smoothness is a misunderstood skill: mastery of it is one of the most powerful tools for consistent aim.
the best value mouse skates, mousepads, and grips on the market?
If you want to fix your weaknesses, you have to identify them first. Here's how.
A review of every fingertip mouse ever made.
The most unstable grip with the world's smallest mice. It can't be good... can it?
After having used 480hz oled, can a 600hz TN panel compete?
Tension is simultaneously the biggest problem 90% of players have, and a tool necessary for mastery in every type of aim.
The key to stabilizing your aim is a balancing act.
A mouse so bad that it taught me about the importance of something I had never thought about: weight balance.
There are countless clips of pros reacting faster than the recorded human limit. What are they doing to make that possible?
Linear clicking is a new subcategory that is potentially the most valuable scenario type for TacFPS.
A comprehensive overview of Artisan mousepads and how to choose the right one for your needs.
Flicking might seem as simple as stopping your mouse, but no two players flick in the exact same way.
The key to pushing your scores in Static scenario isn't always raw speed, but Fluidity.
Is your mouse grip holding you back? Is there such a thing as an optimal mouse grip?
This is how I play routines to get the most out of them.
Score Farming and Cheesing are not the same thing, and the former does not have to inhibit your improvement.
Is there a limit to the effectiveness of aim trainers? A point in which the diminishing returns aren't worth it?
"Muscle memory is a misnomer. it is a real thing in motor skill development but the definition given to it in gaming is incorrect. Getting good aim isn't about learning the exact amount of force needed or the exact distance you have to move the mouse to move a certain distance on screen, it's about developing the fine motor control to move your crosshair exactly where you want it, even with unfamiliar settings or peripherals."
"I don't agree with the notion that you want a faster sensitivity for flicks and a slower one for tracking. For flicks I like to use my arm primarily due to it being able to reach a higher maximum speed than my wrist can. My wrist on the other hand can accelerate quicker and has more fine control, making it well suited to smaller distance movements..."
The thought process that goes into Pasu runs and identifying common pitfalls.
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